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Candy Crush is far from dead - the game still pulls in millions of players worldwide, though the hardcore crowd has definitely thinned out. You're probably in the pretty normal camp of casual players who dip in now and then rather than grinding daily; that's actually the bulk of the playerbase these days. The money still flows to King Games, so they keep updating it with new levels and events, which keeps some people engaged long-term. It's one of those games that'll probably stick around for years because it's simple, requires no commitment, and it's already on everyone's phone.

Don't assume you're some outlier for still enjoying it - tons of people fire it up casually without posting about it or talking about games online. The thing everyone glosses over is that King (the company behind it) keeps monetizing pretty aggressively, and if you ever start spending real money on boosters or extra lives, that's when it gets genuinely expensive fast. I've seen folks spend way more than they planned because the game's designed to make you feel like you're "almost" beating a level and just need one more power-up. Keep it as a free-to-play time-waster if you want - just don't let it nudge you toward the premium stuff.

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