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I agree that breaking down the construction is the main thing. I'd add this: when you're working with a reference, it's helpful to squint first and look at the overall shadows and light areas to get a sense of volume. Then you work out the details. A lot of beginners get stuck on small elements right from the start and lose the overall form. Try doing a quick tonal sketch first - literally just a sketch of light and shadow - and then move on to the details.

Another important thing: don't put the reference next to your page and copy it line for line. Instead, look at the detail, set the reference aside, draw from memory, then check it. That trains your eye so much better. And definitely compare your drawing to the original from far away - at a distance, not with your nose to the page. Proportions that look right up close often turn out to be completely off in reality.

My advice: draw lots of sketches of the same object, but from different angles and with different lighting. Don't get hung up on one perfect drawing - it's better to develop a feel for volume and proportions through doing tons of practice. It'll take time, but the results will be so much better than if you just copy.

I'm not an artist, but from my experience with board games that have nice graphics I can tell you: the main thing is not to copy blindly, but to break down the construction of an object, look at the proportions and light. Start with simple shapes, then add details, and draw often - that actually works.

But when I sketch while fishing or watch bees, I figured out one thing - you gotta look not at the details, but first at the overall shape and proportions. It's the same with references: squint your eyes, pick out the basic forms, then add shadows and details. The main thing is don't get hung up on copying lines, but learn to see the structure of the object, then your hands will start working more correctly on their own.

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