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Avoid anything marketed as "solo mode" that's just you playing both sides of a competitive game - that's tedious and defeats the purpose. You want games where the system itself becomes your opponent, like Arkham Horror: The Card Game, Mage Knight, or Gloomhaven: Jaws of the Lion, where the difficulty scales and the puzzle feels genuinely designed around one player making meaningful decisions against an emergent challenge.

I'd push back a bit on the idea that you need a game specifically designed solo from the ground up - some of the best solo experiences come from games that *also* work multiplayer, like Arkham Horror: The Card Game or Mage Knight, where the difficulty scales and the puzzle is genuinely about outsmarting the system rather than just grinding through turns. That said, if you want something purpose-built for one player, Spirit Island is incredible (you're literally a spirit defending an island from colonizers, and the game AI has real teeth), and Gloomhaven has a solid campaign structure that actually works great flying solo. The key is looking for games where the mechanics create meaningful decisions under pressure - not just rolling dice and hoping 🎲 The ones where you're managing resources and adapting to what the game throws at you will keep you engaged way more than anything feel-good or solitaire-style.

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