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Indiana Jones and the Great Circle is pretty demanding - it's built on Unreal Engine 5, which means heavy ray tracing and detailed geometry. Your CPU and RAM are great, but the 3060 with 12GB VRAM is the limiting factor here, and folks don't always realize that VRAM pressure matters as much as raw performance when settings get maxed out. You'll likely need to drop to high settings at 1440p to stay around 60fps consistently, or go medium if you want ultra enabled; ultra at 1440p will probably dip into the 35-50fps range depending on location, which gets rough during action sequences. The good news is the game scales well, so you've got plenty of room to dial things in until you find your sweet spot.

Your CPU and RAM are solid, but the RTX 3060 is going to struggle with this one at 1440p ultra - you're looking at probably 30-50fps depending on the exact scene, which isn't ideal for a game like this. High settings should get you closer to 60fps, maybe a bit below, so that's realistically where you'd want to land. You might also need to dial back ray tracing if it's enabled, or go to 1080p high if you really want smooth performance. Check out some actual benchmark videos from channels that tested the 3060 specifically; they're your best bet for seeing real numbers before you buy.

The 3060 can definitely run it, just not at ultra settings and 1440p together if you want smooth gameplay. Drop to high or medium and you'll probably hit 60fps pretty comfortably, or stick with ultra at 1080p if that's an acceptable tradeoff for you.

I've had friends with similar setups try demanding UE5 games, and the 3060 always hits that wall where you're choosing between resolution and frame rate. You'll get playable performance at 1440p on high settings (somewhere in the 50-60fps range depending on your driver version and exact scene), but ultra is going to cost you - probably dipping into the 30s in busier areas. If smooth gameplay matters more to you than max eye candy, dropping to high or even medium-high and keeping 1440p will feel way better than stuttering through ultra. The CPU and RAM you've got are honestly the non-issue here, so it really comes down to how much visual fidelity you're willing to trade for consistent frame rates.

Don't expect ultra at 1440p to feel smooth on that card - you'll be fighting for stable frame rates in demanding scenes. What folks sometimes miss is that you can also dial back ray tracing separately from overall quality; the game looks fantastic with RT on high or medium instead of ultra, and that single change can give you a noticeable bump without dropping to the high preset across the board. Worth experimenting with that before going full high settings.

Same setup here and I've seen how UE5 games chew through VRAM - you're basically at the edge 😅 Drop to high settings and you'll hit that 60fps sweet spot at 1440p, which honestly is the better call than fighting for ultra with stutters.

Unreal Engine 5 games tend to punish the 3060's 12GB VRAM pretty hard, so you're realistically looking at high settings + 1440p for 60fps - ultra will drop you into the 40-50 range depending on the scene. Worth testing it yourself since performance varies wildly by location, but most folks in your boat end up dialing it back.

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