The thing people often forget is that the source point (the point Lightroom will copy the texture from) needs to be placed really carefully. If you click anywhere to fix a spot, it's going to grab an area that might have a slight shadow or a different texture, and it'll look weird even with good feathering. Before you start, examine where you're going to take the "source" from - look for a smooth, well-lit area of skin right next to the spot, at the same angle as the face.
After that, also play around with your brush size. A lot of people use a brush that's way too big for small spots, which creates a correction area that's too wide and therefore too visible. A brush smaller than the spot itself lets you be more precise and make several light passes instead of one big correction that kills the natural texture of the skin. Combine that with opacity around 70-80% and you'll see it's way more subtle - you keep just enough of the original texture so it stays realistic.
You using Lightroom Classic or the Cloud version? The sliders can vary a bit depending on which one you're using.